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With little margin for error, and its rogue-lite nature, every mistake piles up quickly. While I am usually adept at turn-based strategy, I struggled with Othercide. In fact, synergy seems required to progress, even in the earliest levels. Othercide offers some room for deep strategy and synergy. The Daughters have different abilities as well-and there are three different classes to start: the defensive Shieldbearer, the melee Blademaster and the ranged Soulslinger. You can control three to four daughters in battle at a time, usually against a horde of aforementioned nightmare creatures with different abilities. It’s easy to learn, but mastering the Daughters’ abilities to attain the synergy required to progress might take some time. This allows you to go into fights with the best knowledge you can have against your foes, because the margin for error in Othercide is razor thin. The Codex is also great from a strategic standpoint, because it gives information on the creatures you encounter-and the tactics they employ. The story is interesting, and the lore is told mostly in tidbits that you can explore through the game’s Codex. The Suffering is your main foe and it is comprised of an army of horrific nightmare creatures, manifested by The Child. In Othercide you control an army of Daughters-echoes of the world’s greatest warriors, birthed by the powerful Mother, who is on a crusade to stop the Suffering and end its grasp on humanity. I always love a good post-apocalypse romp, and adding a horror wrapping in is doubly exciting. Othercide utilizes a somewhat unique turn-order system called the dynamic timeline system that encourages a certain amount of restraint when using abilities-along with the ability to push enemies further back on the timeline. In it, you control a small squad of characters with different abilities.
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Othercide is a turn-based tactics game with some rogue-lite elements set in a horror-themed post apocalypse. Othercide hits the mark on all of the above. That’s not a problem, really, especially since each is making its own mark on the genre, whether through great mechanics, art style or setting. Turn-based tactics games have been turning up a lot lately.
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